ProScena™ Studio

Creating 3D simulation scenarios should be analogous to writing a script, assembling a cast of actors, giving the actors various roles to play, and directing their actions in a scene. Most of an author’s time should be spent directing the actors in a scene, not “dressing the stage” by creating the sets, props, actors and individual actor movements. Current 3D creation techniques, unfortunately, require that this be done continually on a per project basis, using professional artists, animators and programmers to detail everything out before an instructional designer or training expert can even think about composing a 3D simulation scenario. The net result is to significantly increase development times and project costs while reducing the amount of time available for creating interactive scenarios that maximize training effectiveness.

soVoz ProScena™ simulation technology addresses this need by providing high-level authoring tools featuring point and click graphical user interfaces that allow 3D scenarios to be:

  • constructed using pre-existing building blocks, known as “actors” and “behaviors,” accessed from libraries of reusable components,

  • composed using authoring techniques such as sequencing, layering, blending and grouping of actors and behaviors,

  • modified, adjusted and refined online by interactively changing behavior parameters, goals and triggering events,

  • published to a content repository for later reuse and/or distribution by a Learning Management System

ProScena Studio is comprised of high-level authoring tools, a runtime player and an SDK supporting third party development.

Download ProScena Studio product data sheet (PDF)

ProScena™ Authoring Tools

ProScena Studio™ provides content developers with access to a set of high-level design tools, reusable content libraries and role-appropriate user interfaces for creating real-time interactive 3D simulation and training scenarios. In ProScena Studio™, authors can express their plans either visually by pointing and clicking directly in the 3D scene; diagrammatically as a graph of event-driven behaviors; on a timeline or in a text-based scripting language such as Python. Application development typically involves specifying the functionality of the simulation scenario, determining which actor and behaviors components are required, then assembling the application by dragging and dropping appropriate actor and behavior components into the scene. Since authors compose directly within the runtime environment, task sequences and decision logic can be readily tested and refined as soon as they are defined, making quick prototyping easy. ProScena Studio™ supports popular 3D graphics and animation authoring tools, such as 3DS Max and Maya, allowing custom art and animation assets to be easily imported and used.

ProScena™ Player

The ProScena™ Player is a platform-independent simulation engine responsible for coordinating the behaviors and actions of objects in a scene, rendering 3D graphics and audio, and supporting device I/O and network communication. The Player can be hosted in other applications, such as web browsers, or run as a standalone application. The ProScena™ Player currently employs the Gamebryo™ game engine (developed by Numerical Design Limited), enabling interactive 3D content authored in ProScena Studio™ to be deployed on a range of hardware and software platforms, from PC to game consoles.

ProScena™ SDK

At the heart of ProScena™, is a powerful content model based on reusable components. Components act as wrappers for imported assets (e.g. 3D models, animation, sounds, procedural code, etc.) providing a simple and easy-to-use interface for content construction. The ProScena™ SDK allows developers to create basic simulation components in either Python or C++. An additional API is also provided to support third party expansion and customization.








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